This is a studio course about designing digital products for the screen, with an emphasis on designing with systems in mind. This syllabus will be updated with more information throughout the semester. I'll let you know in class about updates.
Questions? mattk@ku.edu.
Our goal is that you get to geek out with something you care about, while having more autonomy over your project.
We will follow a similar process as other projects, but this time you'll get to define your deliverables and schedule. I'll keep you honest, but you're in charge.
Your client is your niche! You will choose a subject area or interest group that you're interested in serving, and you'll dive into learning about them. The more specific you can be, the more successful your project will be.
You get to define the problem and solutions! You will propose a digital / software tool or toy you could design to address the Niche. You don't need to follow Paul Graham's ideas above about startup success, because we don't really need this to serve a business. (But if you can pitch some monetization, it'd be fun to think about.)
You can propose an app for phones, a kiosk to be installed in a museum, an interactive billboard, a video game, a web site / web application - whatever you like.
You will propose a schedule of deliverables. I'll keep you on task, but you'll be responsible for making sure things are done on time. Each class meeting we'll check in you what you've proposed to get done, see hwo it's going, and help out where we can.